How do you learn to solve your own programs by writing programs? By doing a series of exercises, each of which builds up a part of the skill set we call “computer programming”.
You’ll need to read this book when you have the following three things happening at the same time:
Or, perhaps you are tinkerer who likes to know how things really work. For many people, a computer is just an appliance. You may not find this satisfactory, and you want to know more. People who tinker with computers are called hackers, and you are about to join their ranks.
Our objective is to get you, a non-programming newbie, up and running. When you’re done with this book, you’ll be ready to move on to a more advanced Python book. For example, a book about the Python libraries. You can use these libraries can help you build high-quality software with a minimum of work.
This book has 14 parts, each with short chapters that will help you build basic programming skills. Each chapter introduces just a few new concepts through a series of exercises. The exercises grow from simple identification of the parts of your computer to statistical simulations of casino games.
The 2.5 edition is about to be replaced. The 2.6 edition will be simpler and has numerous corrections.
Want more? Want changes? Consider donating.